Mockup only. The live pilot is unchanged. The progress shown is an example; the two buttons at the top switch between a first visit and a learner coming back.
One map holds every subject. Each hall is one big question with a few places in one order (Motion, Cells, Plant cells, Rocks). A topic with one game is a lone building that opens straight into its game (Inheritance, Reactions, Number). Grey plots are what is coming; they carry no name and no date.
Ground with no games yet (Individuals and societies, Language and literature) is kept at the back of the map with no name, as you picked on 10-30; its name appears the day its first game ships. "Named, to compare" shows the other way.
On a computer, hover over a building to read what it is about, and click it twice to go in. On a phone, tap it once to read, then use its button.
Each hall on the map says how many games it holds. Below the map, one subject per line shows as many of its games as fit; ‹ › (or a swipe) shows more. The lines never turn on their own.
Find, at the top, lists topics and games from the second letter, forgives a wrong letter and reads a whole question (try "vacuol", "decimals" or "why does bread rise"). Nothing you type leaves this page.
Play opens the real game for Motion (the live pilot) and for the ten plant-cell games (the cell games mockup, which opens on its map). The other games are on the unshared game site, so here their Play only says so.
Inside a hall, no more grey places are drawn than there are places to play; any more would be listed under "more places are still being made ▾". All ten plant-cell games are built, so Plant cells shows its 8 in colour; How small? and Just a slice? moved to the Cells hall, where the consultants placed them.
Cells and Rocks have no hall map yet in this mockup: entering them shows their places as a list.
Plan for a test opens the separate test plan mockup.